GetBaseDir() / TEXT("Config") / TEXT("Tags")); //... }"> GetBaseDir() / TEXT("Config") / TEXT("Tags")); //... }"> GetBaseDir() / TEXT("Config") / TEXT("Tags")); //... }">
void FPluginNameModule::StartupModule()
{
TSharedPtr<IPlugin> ThisPlugin = IPluginManager::Get().FindPlugin(TEXT("CommonConversation"));
check(ThisPlugin.IsValid());
UGameplayTagsManager::Get().AddTagIniSearchPath(ThisPlugin->GetBaseDir() / TEXT("Config") / TEXT("Tags"));
//...
}
Directory: Plugins\\PluginName\\Config\\Tags
Add Private Dependency Projects
#include "GameplayTagsManager.h"
#include "Interfaces/IPluginManager.h"