GetBaseDir() / TEXT("Config") / TEXT("Tags")); //... }"> GetBaseDir() / TEXT("Config") / TEXT("Tags")); //... }"> GetBaseDir() / TEXT("Config") / TEXT("Tags")); //... }">
void FPluginNameModule::StartupModule()
{
	TSharedPtr<IPlugin> ThisPlugin = IPluginManager::Get().FindPlugin(TEXT("CommonConversation"));
	check(ThisPlugin.IsValid());
	
	UGameplayTagsManager::Get().AddTagIniSearchPath(ThisPlugin->GetBaseDir() / TEXT("Config") / TEXT("Tags"));

	//...
}

Directory: Plugins\\PluginName\\Config\\Tags

Add Private Dependency Projects

#include "GameplayTagsManager.h"

#include "Interfaces/IPluginManager.h"