Create Instanced property
UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced, Category = "CategoryName")
UInstancedClassName* ClassName;
Mark the class that should be DefaultToInstanced
UCLASS(BlueprintType, Blueprintable, Abstract, EditInlineNew, DefaultToInstanced, CollapseCategories)
class UInstancedClassName : public UObject
{
GENERATED_BODY()
};
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