meta = (ForceAsFunction)`) in your .h file.
```cpp
// Declare the virtual function
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, meta = (ForceAsFunction))
void MyVirtualFunction();
```
Declare a virtual Implementation for the C++ function in your .h file.
// Declare the _Implementation version
virtual void MyVirtualFunction_Implementation();
Write your implementation of the C++ function in your .cpp file
void AMyClass::MyVirtualFunction_Implementation()
{
// Default implementation
UE_LOG(LogTemp, Warning, TEXT("MyVirtualFunction called in C++"));
}
<aside> ⚠️
If you forget to add meta = (ForceAsFunction) you only get Blueprint Event overrides.
</aside>

<aside> ⚠️
You only get the automatic Call to Parent Node if you add the UFunction Specifier BlueprintCallable.
</aside>

<aside> ✅
If you did everything correct it should look like this
</aside>

